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Anna Althea

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    Anna Althea

    He developed concepts for game characters and game interfaces for many logic games (Sudoku Online, chess, etc.), described the ideas and meaning of game assets for artists. If you need a reliable and savvy person who will quickly take everything into his own hands, adapt and solve your problems - this is me.

    I have developed soft skills, there are no problems with describing concepts for drawing to artists, leveled to designers. I instantly respond to tasks, since I have an expanded knowledge base due to an impressive list of sources of a wide variety of professional information.

    Fast learner. I am constantly developing.

    Responsible, I like to communicate with people and do it well.
    Ready to move to another city / country.

    Was the second main developer in the projects The Grim World and Gothic Multiplayer. In them, I was involved in both the technical part (writing a game launcher in C #) and was responsible for events, mechanics, balance, the plot of game sessions and the general direction of the project's development.

    I am familiar with SQL, worked with Postgre.

    He worked at Unity, also developed AR applications during his studies at the university.

    In addition, he was the coordinator of the external testing department in the game World of Tanks (supertest coordinator) for over two years.
    Rich gaming experience. I love exploring mechanics, deconstructing game solutions for large projects. I can write technical specifications and documentation.

    Familiar with the main principles of game development, well-read and trained in game design. He also attended many lectures on this topic. I know English well and have basic knowledge of German. I am ready to communicate with foreign colleagues. I have a higher technical education.

    I worked with C #, C ++, I know the basics of Python and Java.

    In my free time I am engaged in my own developments. Due to my love for indie horror, I develop small games in Unity in this format.


    March 2016 - May 2020 - 4 years 3 months

    The grim world

    Lead developer

    Responsible for the technical part (game launcher in C #, installer), game balance, plot of game sessions, filling the game world. The Grim World - roleplay server for the game "Gothic".

    Initially, he was an assistant developer, studied C # and C ++ with the main developer. Later, a few years later, he became a leading developer on a par with the one he studied with.

    October 2012 - November 2014 - 2 years 2 months

    Wargaming.net

    Supertest Coordinator

    He was the coordinator of the external testing department of the World of Tanks game. He was involved in organizing and conducting various kinds of tests (including balance ones). The coordinator performs many tasks: organizes the testing process, maintains reports on the test results, monitors the work of ordinary testers, he himself participates in tests, including secret ones.

    • Created: 19-07-21
    • Last Login: 19-07-21
     
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